What Is Metaverse
You might call it Metaverse, Mirror World, AR Cloud, Magicverse, Spatial Internet, or Live Maps, but one thing is for sure: it’s coming soon, and it’s a big event. Metaverse has not yet become a reality, but it may be the next evolution of the Internet. The major technology news last week was that Facebook has renamed itself Meta, which will obviously be consistent with its future goals and objectives.
Beginning in 2019, DC Comics writers began using the term “ Metaverse” to refer to a central version of reality that affects other versions and alternate timelines. Neil Stevenson coined the term “metaverse” in his 1992 novel A Snow Catastrophe, where he referred to a 3D virtual world inhabited by avatars of real people. Writer Neil Stevenson is credited with coining the term “ metaverse” in his 1992 science fiction novel Snow Crash, in which he introduced realistic avatars found in realistic 3D buildings and other virtual reality environments.
Since then, various developments have marked the road to a true meta-universe, a virtual online world that includes augmented reality, virtual reality, 3D holographic avatars, video, and other media. Although Metaverse’s technology is far from being fully realized, it is predicted that it will eventually become a place where you can work, play, study, create, shop, and interact with friends in a virtual online environment.
People will access the virtual world through any computing device (smartphone, PC, AR/VR device, etc.) as a portal that reflects the virtual existence of all aspects of real life. Metaverse users will be able to immerse themselves in the space where the digital world and the physical world meet, instead of simply browsing digital content. Just as social media has completely changed the field of online marketing, so has Yuanjie. Like everything in this world, the meta-universe will be market-driven and used for everything we currently do in life.
Eventually, humans will be able to enter the metaverse completely virtually (i.e., as the metaverse grows, online spaces will be created in which user interactions will be more multidimensional than those supported by modern technology.) The concept of the metaverse is based on the idea that virtual Accessible 3D and real-time interactive environments will transform social and corporate interactions.
This can be manifested in different ways, but many experts believe that “augmented reality” (XR)-a combination of augmented reality, virtual reality and mixed reality-will play an important role. Adam Compton, Chief Strategy Officer of Schneider Electric, sees Metaverse as a fully immersive, partly real, and partly digital experience that runs in parallel with the physical world.
Not exactly the virtual John Hank, CEO of Niantic, creator of Pokemon Go. We envision the meta-universe as an augmented reality, a world full of magic, stories and functions, located at the intersection of the digital world and the physical world. Basically, this is a world of countless interconnected virtual communities where people can use virtual reality headsets, augmented reality glasses, smartphone apps or other devices to meet, work, and play. It is a combination of multiple technical elements, including virtual reality, augmented reality and video, allowing users to “live” in the digital world. Supporters of Metaverse imagine that its users can work, play, and keep in touch with friends in a variety of activities, from concerts and conferences to virtual trips around the world.
The company known as Facebook by the public said that the future of the Internet will be virtual and meta. It is believed that by the end of the decade, there will be 1 billion people working and playing in an immersive 3D world called Metaverse. … Urho Konttori, co-founder and CTO of Varjo, an AR/VR headset company. We believe that Metaverse will fundamentally change the way we interact with technology. Metaverse is also expected to have a strong connection with the real-world economy and eventually become an extension of it.
And if you think the metaverse shouldn’t be owned by a handful of companies, there are new technologies that can facilitate less centralized virtual worlds, such as cryptocurrencies and non-fungible tokens or NFTs. Hints of a metaverse already exist in online gaming universes such as Fortnite, Minecraft, and Roblox. This “metaverse” effort involved numerous online games and gathering places that reflected some of the most important metaverse concepts, without using the term.
People like Tim Sweeney (CEO of publisher Fortnite Epic) and Facebook CEO Mark Zuckerberg often say they are simply creating part of a larger, interconnected metaverse, like a single social network on the Internet today. After disrupting the vision of Metas — and looking at the history of the metaverse as a concept and as an embodiment of many different online spaces — we have identified the following elements that, taken together, seem to define the metaverse.
Metaverse is an identity that was impossible before. Today, the metaverse is a shared virtual space where people are represented by digital avatars (thinking that the first player is ready). The meta-universe is a public collective virtual space created by the fusion of virtual augmented physical reality and physical permanent virtual space, which includes the sum of all virtual worlds, augmented reality…………………
Originally published at https://www.technopython.com on November 13, 2021.